TECHNICAL ANIMATOR - UNREAL (CONTRACT) - REMOTE
- Legion Developer
- Apr 23
- 2 min read
Updated: Apr 24

Technical Animator - Unreal (Contract)
Job Description Join us at Legion Studios as we work on our debut title backed by a major upcoming publisher.
We are currently working on Covenant; a First-Person Melee / Shooter RPG set in a Dark Fantasy world; weaving strong gameplay, immersive worlds, and compelling narratives to capture the imagination of our players in both multiplayer and single-player modes.
We are in search of talented and passionate developers driven by an unwavering commitmentto unveil the next gaming pillar. Joining our team will allow you to have a significant impact on the projects we work on, and we are looking for self-motivated team members with a strong work ethic.
Below is what you would be responsible for here at Legion Studios.
Responsibilities
Rigging in Maya/Blender: Develop, test and maintain rigs for characters, monsters and weapons (including quadrupeds, humanoids and flying creatures).
Unreal Engine Proficiency: In-depth understanding of Unreal’s animation pipeline, including Control Rig, Animation Blueprints, Anim Notifies, State Machines, Blendspaces, Animation Montages, Motion Matching and Procedural Tools.
Dynamics: Oversee and implement simulations for cloth, hair, Lip Sync and other dynamic elements across a diverse range of characters, creatures and weapons.
Object Oriented Practices: Ensure good class structures are maintained. An example of this would be keeping all generic character behavior in a parent class, and isolating unique behavior to sub classes, or systems.
Ensure optimized skinning practices and user functionality for the animation team.
Extensive optimization across all Anim System
Collaborate with other disciplines like Design, Art and Engineering
Creating uniformity and flexibility between a complex 1P Anim BP, and 3P Anim BP
Requirements
Portfolio showing off previous work in relation to rigging, Unreal Engine Anim Setups and dynamic character implementation
Strong skills in Maya, MotionBuilder, Blender and/or other animation software.
Experience in Python, MEL, C/C++, or other programming languages
Strong 3D / Vector Math
Experience with Unreal Engine and the related workflow (eg. Anim BP, Anim Notifies, State Machines, Blendspaces, Anim Montages, Procedural tools, Motion Matching)
Be self-sufficient and self-motivated, can perform duties with little oversight.
Bonus experience
Worked on 1st Person games, specifically melee focused projects where creative solutions are required.
Willingness to learn/research other systems and tools
Released/Worked previous game as a Tech Animator
Additional knowledge of Tech Art in general (Shaders, UV Maps, Texturing, Materials, VFX, Lighting)
HOW TO APPLY When applying, please add the position you are applying to in the subject line of the email. For example "Senior Gameplay Engineer Application - (My Name)".
Please be sure to include all relevant portfolios, resumes, and materials.